Looping back to the first paragraph, these games also have UX and game design that is very different from the shovelware bunch. For example, Zachtronics Soilitaire, Mini Motorways, Osmos, Elevate, and so on. In contrast, games I like will have complexity and it will usually be clear from their key art and trailers that losing is very possible, and some mastery is expected. This includes games that are way too easy and much too rewarding, fake trailers and key art that looks unreasonably good for a mobile game, use of IP-adjacent words (Great Mafia Auto: Miami) and so on. Like a good people pleaser person, usually there are ulterior motives. These things are palatable to the vastest possible majority of people, so they are a sign of shovelware to be avoided.Īnother sign of shovelware is that it tries to sell itself to you too much, or please you too much. There is the default shovelware UI look (skeumorphic and performative - not a lot of substance but very flashy, lots of emphasis on graphic design and little on content), the default shovelware sounds in trailers, and the default shovelware design ideas that come up again and again. Shovelware has certain traits because it wants to get your money so bad, and that makes it easy to avoid. (You run games with with small resolution because it targets a phone screen so hardware can compute extra visual effect for a cool rendering on phone) This can be enough on a phone device standard size.Īll of this let you play any pc game / retro gaming with possibly high end game renderings for decent hardware / saas prices. Note however that the required connection has argably quite low expectations like ~3 mbps bandwidth and average and less than 150 ms latency to run smoothly with basic resolution (480p). So it.may not fit the case "I want to play games lost in alaska". These systems are not perfect as they require a "descent internet connection " and a physical gamepad (imo) to have a decent mobile gaming experience. There is also a huge game choice for these platforms that supports very well gamepad controls. Īs some other comments says pc games have way better quality and infinitely less ad / bloat / pay to win shit that is the norm on android (and maybe a large part of ios games). It does not seems to appear in comments yet and maybe it is a bit out of context but android devices nowdays streams almost perfectly services like geforce (video hardware acceleration is a basic feature on phones) now and it is relativiely easy to setup a proper moonlight / sunshine as android client / remote home gaming pc to get "on premise cloud gaming". The downside is that some Netflix'ied games seem to be buggy, and it requires online connection on startup to check your account status. I haven't tried the mobile ports, but the desktop versions were very good: Into the Breach, World of Good, and Kentucky Route Zero. I can vouch for Poinpy, Laya's Horizon, Lucky Luna, and Skies of Chaos. Bonus points for being all free if you already have a Netflix account. Netflix Games have higher quality than usual and no ads, no in-app purchases, and no predatory tactics (in the games I tried).
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